obj
	items
		Wraith_Orb
			icon = 'wraith.dmi'
			icon_state = "orb"
			Click()
				usr.wraith = 1
				usr.icon = 'wraith.dmi'
				if(usr.gender2 == "m")
					usr.icon_state = "wraith"
					usr.density = 0
					usr.job = "Wraith"
					usr.objective = "Terrorize the station!"
					usr.health = 30
				if(usr.gender2 == "f")
					usr.icon_state = "wraith"
					usr.density = 0
					usr.job = "Wraith"
					usr.objective = "Terrorize the station!"
					usr.health = 30
				usr.verbs += typesof(/wraith/verb/)
				world << "<b>A wraith is upon us!</b>"
				usr << "You are now a wraith!"
				del(src)


mob
	var
		wraith = 0
		invisible = 0




wraith
	verb
		Be_Invisible()
			set category = "Wraith"
			if(usr.invisible == 0)
				usr.icon_state = "inv"
				usr.invisible = 1
				return
			if(usr.invisible == 1)
				usr.icon_state = "wraith"
				usr.invisible = 0
				return
		Scream(T as text)
			set category = "Wraith"
			world << "<b><i>The Wraith SCREAMS: [T]</b></i>"